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The MechWarrior series went on to be one of the most successful video game franchises of the 1990s and early 00s. MW2 introduced millions of people to the BattleTech universe and to 3D gaming. Of course, a landmark for BattleTech and the video game industry was the release of MechWarrior 2 in 1995 which, according to articles released last year, is still Activision's highest unit seller to-date. Over the next couple of years, BattleTech Centers opened around the world, and in 1994 we held our first World Championship with teams competing from Center-to-Center and a live broadcast of the finals from the BattleTech Center in Las Vegas. In 1989, the first BattleTech Center opened in Chicago, offering the world’s first publicly available Virtual Reality multiplayer game.
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The game, developed by Westwood Studios, was a classic RPG with tactical combat and was a touchstone for our team as this new BATTLETECH game (which you helped create) is the first turn-based ‘Mech combat game since then. Hundreds of game products, novels, and miniatures later, the video game Crescent Hawk’s Inception was released in 1988 by Infocom, becoming the first graphical game for the previously “all text" publisher. Starting as a tabletop game 35 years ago, BattleTech merged the rich narrative setting of a role-playing game with the mechanics of a competitive multiplayer miniatures game. The future history of BattleTech has a storied real-world history as well. BATTLETECH may not be perfect, and our sales and review scores remain to be seen, but by all metrics of game development and teamwork - I am proud to call this project and team a success.įrom all of us here at HBS: Thank you again, and enjoy BATTLETECH! And good games are the result of years of hard work, passion, and slow incremental change, channeled into a single experience by talented collaborators with a shared vision. Games are always bad before they're good. There's no "eureka" moment or single hero who always saves the day. No one idea or person makes or breaks a game, at least not at this scale. To Jordan, for the opportunity to come full-circle, to work with you in crafting a new experience for this universe that I (and so many others on the team) grew up with.Īnd, most of all - thank you to the incredible team here at Harebrained Schemes. To Catalyst Game Labs for their lore support over the years ( even if they did steal our beards.) And to Paradox Interactive for their support and expertise in bringing this game to market. And thank you also to Piranha Games for their fantastic 'Mech designs, on whose shoulders we were able to build and expand the visual trappings of BATTLETECH. We can't say this enough - without your support as Backers, this project would not have been possible. And in success, this is just the beginning! It's been a long (and sometimes arduous) road from the Kickstarter campaign that September 2015, to the version of BATTLETECH that launches this morning. the quality of the art, writing, music, gameplay, and audio on-display in the game today - everything about the BATTLETECH experience has blown so far past this initial goal-post, it's come farther than I could have imagined. When I look back on this painting now, I'm still really happy with how it was able to capture the tone and aesthetic that we wanted for BATTLETECH. Pilot seven classic BattleMechs along with one new ‘Mech designed exclusively for this expansion.Turns out, a lot can happen in three years.
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Heavy Metal unleashes a wide range of ‘Mechs that both longtime fans and new players can enjoy. Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level. The BATTLETECH Season Pass includes Flashpoint, Urban Warfare and Heavy Metal at a discounted price.īATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.